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I've found all four shells and made my way to Temple Grounds. I don't think it's as good of a game as either of those, but atmosphere-wise Mortal Shell is excellent.
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I've been playing this the last few nights, and it's conjuring up feelings I don't think I've had outside of the original Dark Souls and Bloodborne.
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#GORF MORTAL SHELL FULL#
I can't wait to see what the team can do moving forward, either with DLC or a full sequel. I also had a glitch where after beating Crucix, the entire level was reset and I got stuck behind the big wall you normally open up early on that level.Īll in all, this game has issues, but I really liked playing it and I love the atmosphere, art, music, etc. Speaking of that weird glitch, I have had two full on blue screen crashes with this game before. So I had to beat him again, and work my way back to The Unchained. So I let the big fish take me home, but when I arrived in fallgrim I appeared at the beginning area after the tutorial area! And I had no items, and everything was reset! So in a panic I downloaded my last save from the cloud, which put me all the way back at the Crucix Twiceborn boss. I did have a crazy thing happen during my shell-less run, at some point during the fight with The Unchained I couldn't use my L1 + R1 attack at all, it's as if the L1 button was being ignored. I struggled the most on Tarsus second phase, until I completely changed my tactics and it was easy (hard to explain, but I just didn't over think it and went very aggressive on him without relenting and he went down easy). My third play through was shell-less and it took me about 6 hours to complete. I preferred playing Solomon, but since I know the game better Harros wasn't an issue at all. My second play through I used Harros and the Hallowed sword and I collected all the items and lore. My first play through took me about 13 hours and I played as Solomon most of the time and used the Hallowed sword.
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It just felt a bit off when I was waiting for health mushrooms to come at the end. It doesn't make the game harder, just more boring.ģ) I have about 40 poisonous mushrooms at the end of the game, but I got poisoned about four times in the whole game. This is a problem I have with a lot of boss fights and even From do this at times. As usual when playing a Soulslike I realise exactly how much From puts into their games to try and make them compelling all the way through.Ģ) The final boss has too big a health pool - it's not an amazingly interesting fight but this is due in part to the fact it just takes too long. I also liked idea of the world changing once you'd beaten a boss, but felt it could have gone further down this route. However, they nailed the atmosphere of the game - at the start it felt very Soulslike, creeping round corners wondering what would be coming up. This made the end of the game feel just a bit rushed and boring, which doesn't help. This makes the final two thirds of the game pretty easy and boring, but this is then tied in with the fact that my final area (Seat of Inifity/Obsidian Temple) is massive and takes too long to get through - I ended up just running through it simply to get it over with as I knew I could beat the enemies and couldn't be bothered, particularly as the tar I would get wouldn't be used to help me level up. I'd have loved to have seen a couple of enemies who were able to parry my jump attack but this didn't happen. This meant by the end of the game my tactic was always pretty much the same - run and do a jump attack, then either dodge out and repeat, or swing knowing they would die with that hit. The fact there isn't enough enemy variety really harms the game - the enemies basically have about 4 or so attacks which they can sometimes do in what feels pretty much like a loop. (I'm going to ignore my own stupidity with the archers - got past them with a couple of mushrooms and some dodge rolling) It seemed like it started off really hard, but once you got the hang of the combat it rapidly became easier until, by the final dungeon it was a bit boring. Finished this just now and it's decent, with some good ideas but the pacing/difficulty/enemy variety (these all have some overlap here) of the game was a bit off.
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